AI Insights · Timothy · July 2022
Top 5 Shopping Games Performance in Mexico Q2 2022
Explore the performance of the top 5 shopping games in Mexico during Q2 2022. Get insights into their weekly downloads, revenue, and active user trends.
During the second quarter of 2022, the top 5 shopping games in Mexico demonstrated varying performance trends across downloads, revenue, and active users. Here's a closer look at how each app performed on a unified platform, combining data from both iOS and Android. All data is sourced from Sensor Tower.
My Mini Mart from SUPERSONIC STUDIOS LTD saw a significant rise in weekly downloads, starting at 30.8K in late March and peaking at 175.2K by the end of June. The app's weekly revenue fluctuated, peaking at around $1K in late March and June. Active users also saw a substantial increase, growing from 88.8K in late March to 334.4K by the end of the quarter.
Idle Supermarket Tycoon - Shop by Digital Things experienced modest weekly downloads, starting at 2.4K in late March and increasing to 2.9K by the end of June. Weekly revenue showed minor fluctuations, generally around the $70-$160 range. The active user count remained relatively stable, starting at 7.8K and ending the quarter at approximately 8K.
Shopping Mall 3D by Brew Games had a strong start in weekly downloads with 10.6K in late March and reaching a peak of 79.5K in mid-April, before gradually declining to 10.5K by June end. Revenue saw a peak of $213 in mid-April but generally stayed under $100 for the rest of the quarter. Active users mirrored the download trend, starting at 17.6K, peaking at 119.4K in mid-April, and then declining to 29.4K by the end of June.
Miga Town: My Store from XiHe Digital (GuangZhou) Technology Co., Ltd had stable weekly downloads throughout the quarter, starting at 12.0K and slightly declining to 7.6K by the end of June. Weekly revenue hovered around the $40-$100 range. Active users showed a slight decline from 16.2K in late March to 10.8K by the end of June.
Finally, Vlad and Niki Supermarket game by Oculist maintained consistent weekly downloads, starting at 24.6K in late March and ending at 22.3K by the end of June. Revenue remained relatively steady, averaging around $50-$100. Active users showed a slight decline from 46.7K in late March to 41.2K by the end of June.
For more detailed insights and data, visit Sensor Tower.